The chances to obtain items from regular enemies are often much lower than in the other games in the series. Each enemy has its own item drop percentage, which determines whether or not said opponent drops an item when defeated. There is no separating to common and rare drops, but all enemies have one item they have a chance of dropping. In the original NES version the opponents do not drop items, but the feature is present in the Dawn of Souls and subsequent versions.Ī lot of common enemies have no item drops.
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